Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

2012/12/11

Human Computer Interaction course certificate



a few weeks ago I "graduated" an online course under the topic Human Computer Interactions by the great Scott Klemmer. i truly recommend this course to anyone developing applications in the modern age.

2012/08/06

Bare Knuckles: boxing motion capture game

Bare Knuckles is one of the first game titles of Omek Interactive. It is a classic ring boxing game, only each character has a special twitch. 
Choose your avatar: "D for Dragon" who can blow fire, "the Blob" could swallow his opponent and "Bruce le Sharque" who uses his dead alligator for powerful smacks.

I was one of the two game designers of this title.

2012/05/05

Adventure Park: motion capture video game


Evil Master has taken over the famous adventure park and the Dragon family come to the rescue. Evil Master has a plan to capture the family of heroes in order to be able to take over the world!


Play the family heroes in six different levels, from entering the park, capturing the huge evil Mage and fighting Evil Master. six different gameplays, combining: boxing, magics (fireball, shield, etc), sliding on rails and more.

The game is now available as a part of a new Chinese TV and game console, called CT510, from Eedoo, a publisher from Lenovo.

created at: 2009-2011


team:
+Eli Elhadad
+Yaron Yanai
+Yinon Oshrat
+Barak Segal
+Bar S
+Amir Rosenberger
+Noam Gat
Edna Nuama
and the rest of Omek Interactive

2011/08/01

TowerDefensAR: Augmented Reality video game


Goal: Defend your treasure box as long as you can!

How it works:
the 2 markers draw an electricity line between them, which can destroy the monsters who wish to steal your treasure.

Live Play:
How to play:

  1. print the two markers.
  2. allow the application to activate your webcam.
  3. start a new game and fight for your treasure.
created at: 2011

2010/12/25

Lecture: The Future Of Augmented Reality Gaming & Hands-on AR In Flash


on 23 of December, 2010 I have talked at the Israeli Flash&Flex group conference about the current vibes and future directions of Augmented Reality gaming. Moreover, I have released an open source code of functional AR flash application and thoroughly explained its code. The action-script developers have learned about the technology, how it influences UI and game design and also how to create one of their own.

Covered subjects:
1. what is augmented reality? what types of AR are there from the technical point of view? what do one need in order to see an augmented reality and to develop one?
2. Limitations and advantages of augmented reality is flash.
3. The augmented reality user interface. how AR influences the creation of UI? what types of UI have already been tried before?
4. AR gaming and influences of game design. how can we design our game to make it most suitable to the advantages and limitation of the technology? Example games and game designs.
5. Creating your first AR in Flash. how does the 3D world works in Flash? what are the basic elements in creating and programming a 3D world? I have released a fully-functional AR application and explained how to continue from there: how to add more objects, interaction and GUI elements. 

2009/05/06

De-Click Game v2.0: learn spelling


concept: further development of the first version. read description of gameplay there.

the improvements made in this version are:
1. player must click the letters by the order they are in the word itself.
2. difficulty level affects the amount of assistance the player receives during the game.
3. letters are visible to the player during the game. a correct click causes a feedback.
4. the gameplay is better explained.

2008/06/10

Simple Jigsaw Pazel Maker in Flash



concept: a simple jigsaw pazel maker. the only thinng left to do is to add the pazel pieces into the right place. an FLA file will be uploaded soon (as soon as i finish the usage instructions).

created at: 11 June 2008

2008/05/21

professional code finder : costumized search engine

concept: create a professional search engine for codes on the web. this engine is ment to find real and effective help in any question you have. just type in the problem, and then set the language you write in.



created at: October 2007

check an email application




created at: October 2007

my first pong game




created at: November 2007

my first memory card game



concept: simple memory game

created at: December 2007

2008/05/12

De Click Game: learn spelling



concept: the main goal is to teach young kids (ages 3-6) how to spell. it tries to use a simple menus and fun gameplay in order to attract players and motivate them. the player has to click the letters in the name of the animal presented to him and reach a specific number of total clicks. reaching that number will stop the score from dropping, and setting it to the player's score. 

the gameplay was inspired by the "click the spacebar game".  

created at: January 2008

2007/06/01

Simon Says: lets play


Goal

learn musical notes by playing a Simon Says type of game.
while playing the game, the child sees the musical notes written down and learns the connection between the note to the sound. this is not an explicit learning but rather a "side-effect" of the game. the learning is not the main event of the game.
there are three gameplays and several levels of difficulty.

the game inspired by the original Simon Say game.

Team

Miri Hay
Adi Hen