Past work in every area of interest: Photography & Arts, Instructional Design, Game Design, Software Development, Interaction Design, User Interface Design, Web Design. Please search the blog for your needs.
2013/05/22
Lecture: gestures within reach- Omek's Grasp TM
2013/04/07
Lecture: Dissecting the game- video game genres, game mechanics and connection between games and learning
Outlines of the lecture:
- What is a game? what is the difference between a game and a toy or between a game and a movie? we'll try to get a clear definition.
- Video game genres. video games have genres, much like any other type of media. actually, the genres are much easier to define. we will discover the secret of each genre, where is the fun in playing it and which players would play that genres.
- Game design literacy. these are the professional terms game developers and gamers use to define games. understanding these terms will help you grasp the components of the game and their meaning to creating the experience. you'll see that there is tremendous importance to how the user learns to play. knowing the right terms would allow you to speak with game developers and better define your game to them. this will also assist you with better defining your game.
- Where games and learning connect? where are the similarities between the two areas? we'll see that educational content areas, like: physics, biology and business management (and there are many more), already exist in nowadays video games. we'll talk on the psychology behind the game and interesting neurology facts happenning in the player's mind. what is Gamification and how we can create something like it?
Feedback
- Do violent games not promoting violent people?
- Are games detached from the reality? do players see their in-game characters as themselves? do players experience their in-game character's pain as their own?
- How can we incorporate simulation typed games, such as SimCity and RollerCoasterTycoon, into the classroom?
- How can in-game achievements and side-goals shape and determine the game culture? Can games teach moral codes?
- and many more.
2012/07/21
Lecture: Similarities between game design and instructional design
I talked about 9 main design principals in the game design theory that can be used also in instructional design:
- the player as the Messiah. let the user feel that without him the session cannot be over. if the user will not make the right move, nothing will happen. make sure you put it all into a good story.
- rules. setup rules for the game/ lesson. only when you have rules, the users will try and break them. without rules, they will try and break the teacher...
- feeling of control. let the user feel they are in control, but actually you should control all the possible routes and choices they could make.
- immediate feedback. give feedback as fast as you can, as precise as possible.
- goals. setup big goals and smaller goals to keep the users on track.
- balance the amount of content. no content is boring. too much content confuse.
- balance the challenge and the ability. don't be afraid to challenge your users, just make sure they feel competent to the task.
- develop the feeling of success. make sure your users succeed. after a hard task, give an easy one.
- reflection. always assist the user to reflect their performance.
all other lectures' from the conference can be downloaded as well (hebrew).
2012/02/27
Lecture: Challenges in Designing a Menu System with Depth Sensor Technology
2010/12/25
Lecture: The Future Of Augmented Reality Gaming & Hands-on AR In Flash
2010/12/10
Lecture: Using Augmented Reality & video games inside your classroom
On December 9th, 2010, I have presented the AR technology and video games to the Information & Communication Technology, a course meant to improve the tech-accessibility skills for teachers and educators at Mofet institute.
2008/09/16
Data Representation of survey's results
created at: may 2007

2008/05/21
Harnessing the power of games into education: Article presentation
concept: presents the main concepts in the article of Squire and Jenkins about "Harnessing the power of games into education".
created at: March 2008
Voice Over IP - what is it?
concept: Presents the main concepts in Voice Over IP technology and its future implications.
created at: January 2007
created with: Miri Hay, Sarit Hayat, Adi Hen
2008/05/18
interactive environments for the special needs - research
concept: research on the interactive environments exist to assist special needs society: physical disabilities, rehabilitation and learning disabilities.
created at: february 2007
created with: Yaniv Aroch, Gadi Yosef, Orly Edry
why water group to drops? surface tension of the water
concept: originally made for 9th grade siences class (with some background in molecules). the goal was to explain about the surface tension of the water and how it is created. additional educational value: the way water molecules arrange themselves.
created at: May 2007
in english: