Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts

2012/12/11

Human Computer Interaction course certificate



a few weeks ago I "graduated" an online course under the topic Human Computer Interactions by the great Scott Klemmer. i truly recommend this course to anyone developing applications in the modern age.

2012/02/29

Galactic Surfers: motion capture game



concept: motion capture based video game. created by the Omek Interactive studios where I work as a game designer and level designer.

released at: 2011

team:
+Eli Elhadad
+Yaron Yanai
+Yinon Oshrat
+Barak Segal
+Bar S
+Amir Rosenberger
+Noam Gat
Edna Nuama

and the rest of Omek's team


2012/02/27

Lecture: Challenges in Designing a Menu System with Depth Sensor Technology

on February 22nd, in a conference meetup of the Israeli User Experience group, I gave a talk about designing a menu with the depth sensor techonology.
here's the abstract:
Touch-less technologies, such as augmented reality, depth camera sensor and voice recognition, are entering our lives. They confront user experience designers with the challenge to invent new interface and control scheme to allow users to interact with a simple menu system and select items.
This lecture would analyze the menu system and its UX guidelines; then we would describe the properties of the depth sensor and emphasis the challenges around it. Possible solutions would be offered and demonstrated.
Omek Interactive Studios create games and applications with the power of depth motion sensors. It has  deals with Intel, Lenovo, Panasonic and more market leaders.

2010/12/25

Lecture: The Future Of Augmented Reality Gaming & Hands-on AR In Flash


on 23 of December, 2010 I have talked at the Israeli Flash&Flex group conference about the current vibes and future directions of Augmented Reality gaming. Moreover, I have released an open source code of functional AR flash application and thoroughly explained its code. The action-script developers have learned about the technology, how it influences UI and game design and also how to create one of their own.

Covered subjects:
1. what is augmented reality? what types of AR are there from the technical point of view? what do one need in order to see an augmented reality and to develop one?
2. Limitations and advantages of augmented reality is flash.
3. The augmented reality user interface. how AR influences the creation of UI? what types of UI have already been tried before?
4. AR gaming and influences of game design. how can we design our game to make it most suitable to the advantages and limitation of the technology? Example games and game designs.
5. Creating your first AR in Flash. how does the 3D world works in Flash? what are the basic elements in creating and programming a 3D world? I have released a fully-functional AR application and explained how to continue from there: how to add more objects, interaction and GUI elements. 

2010/01/02

ARIE - Augmented Reality Instructions Editor

concept:

ARIE changes the way we work with tools in the home and office environments. it solves us the dependency from opening the instructions manual or call a technician when wishing to operate a machine.

ARIE is a real-time instructions manual, activated while working on a specific instrument or tool, and more important- the information is presented exactly when and where we need it.

ARIE was presented at several conferences by now:

2008/06/10

Simple Jigsaw Pazel Maker in Flash



concept: a simple jigsaw pazel maker. the only thinng left to do is to add the pazel pieces into the right place. an FLA file will be uploaded soon (as soon as i finish the usage instructions).

created at: 11 June 2008

2008/05/12

De Click Game: learn spelling



concept: the main goal is to teach young kids (ages 3-6) how to spell. it tries to use a simple menus and fun gameplay in order to attract players and motivate them. the player has to click the letters in the name of the animal presented to him and reach a specific number of total clicks. reaching that number will stop the score from dropping, and setting it to the player's score. 

the gameplay was inspired by the "click the spacebar game".  

created at: January 2008

Teaching the visual literacy in the digital age

this website was developed from zero as a presentation of a new concept in teaching and learning the visual literacy for Dr. Shlomo Lee Abrahamov, teacher in many schools and universities in israel.
Dr. Abrahamov teaches the visual literacy in a unique way in israel: he is using the web tools, such as forums and other collaborative tools, to enhance the learning process.

the website had 3 earlier versions and in total of 300 man-hours of work. 3-4 people were involved in the process for about one year.

2008/02/01

Skype Chair

the skype chair sets a more intuitive interface with the program. just lean backwards to answer incoming calls, lift your legs to make a call and more. it is all working...

in cooperation with Eyal David

February 2008