Wednesday, February 29, 2012

Galactic Surfers: Race On!



concept: motion capture based video game. created by the Omek Interactive studios where I work as a game designer and level designer.

 released at: 2011

Monday, February 27, 2012

Lecture: Challenges in Designing a Menu System with Depth Sensor Technology

on February 22nd, in a conference meetup of the Israeli User Experience group, I gave a talk about designing a menu with the depth sensor techonology.
here's the abstract:
Touch-less technologies, such as augmented reality, depth camera sensor and voice recognition, are entering our lives. They confront user experience designers with the challenge to invent new interface and control scheme to allow users to interact with a simple menu system and select items.
This lecture would analyze the menu system and its UX guidelines; then we would describe the properties of the depth sensor and emphasis the challenges around it. Possible solutions would be offered and demonstrated.
Omek Interactive Studios create games and applications with the power of depth motion sensors. It has  deals with Intel, Lenovo, Panasonic and more market leaders.

here is the presentation of the lecture:



Saturday, June 11, 2011

The Drawer - Short film



Short movie based on the Matrix's Plot. Only with socks.
Miko the sock tries to figure out what is the Drawer. Termious the sock shows him.
Like any other good student film, someone dies in the end...



In hebrew but can be partly understood with watching only.



concept by: Sarit Hayat, Ori Grundshtein, Hila Amit and myself
created at: January 2007

Friday, February 11, 2011

Augmented Reality Business Card - your portfolio inside your card!


Concept:
Have your business card present extra information about yourself to complete the picture about who you are and what can you do.

Use-cases:
Real-time portfolio: show-off with your previous work.
- Show yourself and your agenda: record yourself on video or sound.
- Stay connected: link to your websites and social networks.

What can you do with your card:
- Add many types of media: video, photo, sound, Swf animation. In the future you could add 3D objects.
- Define the way your users will interact with the card. See all available options below.
- Each media can have one web link.
- Spread and embed the application wherever you want.

See it in action:
1. Print one or more of my business cards. each presents different example of design and interaction.
2. Scroll down to the application, and allow it to access your camera. Connect a webcam if you don't have any.
4. Hold one card in front of the camera.
5. Watch and interact with the content: videos, images, SWFs and sounds.

if you wish to have a card of your own- please contact me on:
shachar . oz @ gmail . com

created at: 2009

Saturday, December 25, 2010

Lecture: The Future Of Augmented Reality Gaming & Hands-on AR In Flash


on 23 of December, 2010 I have talked at the Israeli Flash&Flex group conference about the current vibes and future directions of Augmented Reality gaming. Moreover, I have released an open source code of functional AR flash application and thoroughly explained its code. The action-script developers have learned about the technology, how it influences UI and game design and also how to create one of their own.

Covered subjects:
1. what is augmented reality? what types of AR are there from the technical point of view? what do one need in order to see an augmented reality and to develop one?
2. Limitations and advantages of augmented reality is flash.
3. The augmented reality user interface. how AR influences the creation of UI? what types of UI have already been tried before?
4. AR gaming and influences of game design. how can we design our game to make it most suitable to the advantages and limitation of the technology? Example games and game designs.
5. Creating your first AR in Flash. how does the 3D world works in Flash? what are the basic elements in creating and programming a 3D world? I have released a fully-functional AR application and explained how to continue from there: how to add more objects, interaction and GUI elements. 

Friday, December 10, 2010

Lecture: Using Augmented Reality & video games inside your classroom

On December 9th, 2010, I have presented the AR technology and video games to the Information & Communication Technology, a course meant to improve the tech-accessibility skills for teachers and educators at Mofet institute
The teachers have understood the new technologies and learned about the role of the teacher in the "tech-classroom".  

The lecture goals were:
1. Lowering the hesitation and fear from technology at teachers and empowering them with tools allowing them to examine and test video games.
2. Showing the similarity between a good educational content and a good video game: gradual learning, continuous challenge, giving the feeling of "I can", and FUN.
3. There is no substitute for the teacher. Technology is just a tool. 
4. Showing that technology exists. The ball is in the educators court. They have to show the industry where and what to develop.


Here is the Prezi presentation I used during the lecture. 




update:
here is a concept map that was drawn by one of the listeners, Lizi Cohen


Friday, May 7, 2010

ARIE - Augmented Reality Instructions Editor

concept:

ARIE changes the way we work with tools in the home and office environments. it solves us the dependency from opening the instructions manual or call a technician when wishing to operate a machine.

ARIE is a real-time instructions manual, activated while working on a specific instrument or tool, and more important- the information is presented exactly when and where we need it.

ARIE was presented at several conferences by now: