Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

2009/04/23

"Living in the Holy Land", Educational Video Game



concept:
making the learning the bible more fun by playing the history of the biblical stories instead of reading it in the classroom. the game is a role play adventure game, where the student is playing characters from the biblical story and face the same problems and issues they needed to face. Living in the Holy Land is rich in full 3D graphics, similar quality to AAA known video games, in order to allow the student see every small detail in the biblical world. the game stages are parallel to bible chapters, in order to be easily adapted into the school's curriculum. learning the story is not the only thing the game teaches. a more thorough paper will be translated into English soon.

created at: February 2009 (project in process)

2008/05/21

Learning with games : costumized search engine

idea: create a dynamic and interactive resource environment based on Lib2.0 and Learning2.0 concepts.

we have chosen the field area of learning with games and how to combine these two fields.

result: an iGoogle group environment, which included unique RSS collection, a couple of customized search engines, and more apps and gadgets.
this search engine has been developed since. you are most invited to use it. its free of course.



created at: September 2007

created with: Yuval Shafriri, Ori Grundshtein, Ofir Rosenberg, Yuval Alis

how to create multiple choice question in Adobe Flash- guiding movie

concept: there are many guide movies about Flash in english but a few in hebrew. this movie takes the user, hand-in-hand, through all the steps they need to make in order to have a multiple choice question. it is ment to remind an instructional technology developers this issue.

created at: March 2008

program: viewlet builder

Harnessing the power of games into education: Article presentation


concept: presents the main concepts in the article of Squire and Jenkins about "Harnessing the power of games into education".

created at: March 2008

Voice Over IP - what is it?


concept: Presents the main concepts in Voice Over IP technology and its future implications.

created at: January 2007

created with: Miri Hay, Sarit Hayat, Adi Hen

2008/05/18

why water group to drops? surface tension of the water

concept: originally made for 9th grade siences class (with some background in molecules). the goal was to explain about the surface tension of the water and how it is created. additional educational value: the way water molecules arrange themselves.

created at: May 2007

in english:



in hebrew:



2008/05/12

De Click Game: learn spelling



concept: the main goal is to teach young kids (ages 3-6) how to spell. it tries to use a simple menus and fun gameplay in order to attract players and motivate them. the player has to click the letters in the name of the animal presented to him and reach a specific number of total clicks. reaching that number will stop the score from dropping, and setting it to the player's score. 

the gameplay was inspired by the "click the spacebar game".  

created at: January 2008