Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

2011/08/01

TowerDefensAR: Augmented Reality video game


Goal: Defend your treasure box as long as you can!

How it works:
the 2 markers draw an electricity line between them, which can destroy the monsters who wish to steal your treasure.

Live Play:
How to play:

  1. print the two markers.
  2. allow the application to activate your webcam.
  3. start a new game and fight for your treasure.
created at: 2011

2010/12/25

Lecture: The Future Of Augmented Reality Gaming & Hands-on AR In Flash


on 23 of December, 2010 I have talked at the Israeli Flash&Flex group conference about the current vibes and future directions of Augmented Reality gaming. Moreover, I have released an open source code of functional AR flash application and thoroughly explained its code. The action-script developers have learned about the technology, how it influences UI and game design and also how to create one of their own.

Covered subjects:
1. what is augmented reality? what types of AR are there from the technical point of view? what do one need in order to see an augmented reality and to develop one?
2. Limitations and advantages of augmented reality is flash.
3. The augmented reality user interface. how AR influences the creation of UI? what types of UI have already been tried before?
4. AR gaming and influences of game design. how can we design our game to make it most suitable to the advantages and limitation of the technology? Example games and game designs.
5. Creating your first AR in Flash. how does the 3D world works in Flash? what are the basic elements in creating and programming a 3D world? I have released a fully-functional AR application and explained how to continue from there: how to add more objects, interaction and GUI elements. 

2010/04/21

ROSETA flowers - Interactive Design Project




concept:
Roseta's flowers deals with the interpersonal relationships inside a group of distant friends. Every given moment the flower pots visualize the strength of the relationship. Roseta's flowers encourage the group members to take an action in favor of the group. That very action together with its consequence provides the members with a feeling of bondage, the presence of the group, even if it is scattered physically.


created at: february-april 2008
with: Eyal David & Ariela Alt

2009/05/06

De-Click Game v2.0: learn spelling


concept: further development of the first version. read description of gameplay there.

the improvements made in this version are:
1. player must click the letters by the order they are in the word itself.
2. difficulty level affects the amount of assistance the player receives during the game.
3. letters are visible to the player during the game. a correct click causes a feedback.
4. the gameplay is better explained.

2009/03/01

Augmented Reality Business Card - your portfolio inside your card!


Concept:
Have your business card present extra information about yourself to complete the picture about who you are and what can you do.

Use-cases:
Real-time portfolio: show-off with your previous work.
- Show yourself and your agenda: record yourself on video or sound.
- Stay connected: link to your websites and social networks.

What can you do with your card:
- Add many types of media: video, photo, sound, Swf animation. In the future you could add 3D objects.
- Define the way your users will interact with the card. See all available options below.
- Each media can have one web link.
- Spread and embed the application wherever you want.

See it in action:
1. Print one or more of my business cards. each presents different example of design and interaction.
2. Scroll down to the application, and allow it to access your camera. Connect a webcam if you don't have any.
4. Hold one card in front of the camera.
5. Watch and interact with the content: videos, images, SWFs and sounds.

if you wish to have a card of your own- please contact me on:
shachar . oz @ gmail . com

created at: 2009

2008/06/10

Simple Jigsaw Pazel Maker in Flash



concept: a simple jigsaw pazel maker. the only thinng left to do is to add the pazel pieces into the right place. an FLA file will be uploaded soon (as soon as i finish the usage instructions).

created at: 11 June 2008

2008/05/21

professional code finder : costumized search engine

concept: create a professional search engine for codes on the web. this engine is ment to find real and effective help in any question you have. just type in the problem, and then set the language you write in.



created at: October 2007

check an email application




created at: October 2007

my first pong game




created at: November 2007

my first memory card game



concept: simple memory game

created at: December 2007

how to create multiple choice question in Adobe Flash- guiding movie

concept: there are many guide movies about Flash in english but a few in hebrew. this movie takes the user, hand-in-hand, through all the steps they need to make in order to have a multiple choice question. it is ment to remind an instructional technology developers this issue.

created at: March 2008

program: viewlet builder

2008/05/12

De Click Game: learn spelling



concept: the main goal is to teach young kids (ages 3-6) how to spell. it tries to use a simple menus and fun gameplay in order to attract players and motivate them. the player has to click the letters in the name of the animal presented to him and reach a specific number of total clicks. reaching that number will stop the score from dropping, and setting it to the player's score. 

the gameplay was inspired by the "click the spacebar game".  

created at: January 2008

Cubic Tale animations

part A:







part B:



storyboard (part B):





created: april 2007