Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

2012/05/05

Adventure Park: motion capture video game


Evil Master has taken over the famous adventure park and the Dragon family come to the rescue. Evil Master has a plan to capture the family of heroes in order to be able to take over the world!


Play the family heroes in six different levels, from entering the park, capturing the huge evil Mage and fighting Evil Master. six different gameplays, combining: boxing, magics (fireball, shield, etc), sliding on rails and more.

The game is now available as a part of a new Chinese TV and game console, called CT510, from Eedoo, a publisher from Lenovo.

created at: 2009-2011


team:
+Eli Elhadad
+Yaron Yanai
+Yinon Oshrat
+Barak Segal
+Bar S
+Amir Rosenberger
+Noam Gat
Edna Nuama
and the rest of Omek Interactive

2012/02/29

Galactic Surfers: motion capture game



concept: motion capture based video game. created by the Omek Interactive studios where I work as a game designer and level designer.

released at: 2011

team:
+Eli Elhadad
+Yaron Yanai
+Yinon Oshrat
+Barak Segal
+Bar S
+Amir Rosenberger
+Noam Gat
Edna Nuama

and the rest of Omek's team


2009/05/06

De-Click Game v2.0: learn spelling


concept: further development of the first version. read description of gameplay there.

the improvements made in this version are:
1. player must click the letters by the order they are in the word itself.
2. difficulty level affects the amount of assistance the player receives during the game.
3. letters are visible to the player during the game. a correct click causes a feedback.
4. the gameplay is better explained.

2008/05/21

2008/05/12

De Click Game: learn spelling



concept: the main goal is to teach young kids (ages 3-6) how to spell. it tries to use a simple menus and fun gameplay in order to attract players and motivate them. the player has to click the letters in the name of the animal presented to him and reach a specific number of total clicks. reaching that number will stop the score from dropping, and setting it to the player's score. 

the gameplay was inspired by the "click the spacebar game".  

created at: January 2008

Cubic Tale animations

part A:







part B:



storyboard (part B):





created: april 2007